Here is a nice wrinkle to get into a common NBA action, floppy, by Detroit Pistons head coach Stan Van Gundy. This play starts with a series of different screens (pin down, back screen, flare screen) ending up with Drummond around the top of the key with the ball. Their two guards are in the paint working with one another while the two forwards are setting pin downs coming from both wings to get into the floppy action.
Once in floppy, with the ball in Drummond’s hands out top, Caldwell-Pope has the option to come off either side (single or double pin) and curl that screen directly into a dribble hand-off. Drummond has the option to go into a DHO either side as the ending action and spacing becomes the same both ways. Once Drummond goes into the DHO, he rolls hard to the rim, the guard with the ball attacks middle while the forward pops to the perimeter and shakes up behind the action. The forward’s defender has a natural reaction after guarding the pin down (normally tight to his man), to follow his man to the perimeter which takes away the tag defender and opens the lane up for a lob to Drummond.
The false action before floppy forces the defense to move and shift, guarding the multiple actions. Having Drummond go into a DHO instead of just passing to the guard allows the guard to gain an advantage driving middle as well as getting the roll and shake action after the hand-off. The combination of Drummond’s athleticism, the guard’s ability to turn the corner + get in the lane and the forward’s shot making ability from 3-pt, make this a hard cover for many teams around the league.