Types of shots:
• CATCH AND SHOOT: quick release spot ups
• ON THE MOVE: shots off the cut (curl, flare, fade, Iverson, etc.)
• OFF THE DRIBBLE: game moves (pull-ups, drags, hesitations changes, ball screen actions etc)
• QUICK PENETRATION: catch and immediately explode into a move (Rips, sweeps, stab dribble etc.)
• BALL FAKE PENETRATION: shot fakes or jabs on the catch, then explodes into a move
Shots from the players’ operational areas: It is important to chart shots and areas. Spend a majority of time mastering shots you get in games before you work to expand your range and skill set (70/30)
Finish at the rim: the ability to finish drives is critical. Players must be able to finish through contact and length (focus on learning to use the body and timing to finish at the rim)
GAME SHOTS – FROM GAME SPOTS – AT GAME SPEED:
• GAME SHOTS: Proper preparation and level appropriate finishes
• GAME SPOTS: from the operational areas mentioned above
• GAME SPEED: work with a 2-second rule; ball must be released within 2 seconds after the catch
Demand “perfect form” on all shots:
• PERFECT BALANCE: “10 toes to the rim” or slight turn (hips and shoulders squared)
• FOLLOW THROUGH: freeze your finish (balanced landing, freeze finish- elbow above eye, fingertips in the rim)
“THE QUALITY OF YOUR FEET DETERMINE THE QUALITY OF YOUR SHOT”
MAKE CONTESTED SHOTS: Work on shooting contested shots. Force the shooter to block out distraction and trust mechanics and repetition. Most shots in a game will have a defender near or running at the shooter.
CHART SHOTS: Keeping track of makes and misses adds a higher level of concentration to shooting workouts and allows players to measure improvement.
NEVER MISS 2 IN A ROW: Put pressure on shooters by asking them to focus at such a high level that they never miss two in a row. This keeps players from “just shooting shots” and creates a higher level of concentration during the workout.
HoopGrind Director of Player Development | Pro Skills Trainer | Athletic Director | Former D1 Hooper